Interface | Description |
---|---|
NodeNameGenerator<I> |
A name generator is an object that can create the name and
title for a node when given the item that should be attached
to the node.
|
Class | Description |
---|---|
AnnotationNameGenerator |
Since an Annotation isn't Nameable we construct the name
from the name of the annotation type, or from the value
type if we are not allowed to access the annotation type.
|
AnyToAnyNameGenerator |
Name generator for any-to-any links.
|
BioMaterialListMemberNameGenerator |
Name generator used for biomaterial list members.
|
BioPlateNameGenerator |
Name generator implementation for
BioPlate items. |
BioWellNameGenerator |
Name generator implementation for biomaterial items
that are located on a biowell.
|
ExtractNameGenerator |
Name generator implementation for
Extract
items. |
FileSetMemberNameGenerator |
Since a FileSetMember isn't Nameable we construct the name
by combining the name of the file type and the name of the
file.
|
NameableNameGenerator<I extends Nameable> |
Name generator implementation for
Nameable
items. |
NodeFactory<I extends BasicItem> |
A node factory is responsible for creating item-type nodes.
|
Enum | Description |
---|---|
ChildNodeDirection |
Represents the direction to use for loading child nodes in a tree.
|